Zhong Hui
Zhong Hui 钟会
With Unruly Ambition 桀骜的野心家

Plotting for Power 权计
For each unit of damage that Zhong Hui receives, he can choose to draw one card then set one hand card face down next to his character card. These are Rites. At the end of his turn, Zhong Hui's hand limit is increased by one for each Rite.

Insurrection 自立
When Zhong Hui begins his turn with three or more Rites, he must either recover one health or draw two cards. He then decreases his maximum health by one and gains the ability Rejection.  Once per turn, Zhong Hui can discard one Rite and force any character to draw two. If this character then has more hand cards than Zhong Hui, Zhong Hui deals one damage to them.
Clarification:
  • Note that "Plotting for Power" is not enforced. However, if Zhong Hui chooses to activate this power, he must set aside one hand card as a Rite.
  • Note that "Plotting for Power" is activated on a 'per-damage' basis. If Zhong Hui receives multiple units of damage in one instance, he can activate "Plotting for Power" a number of times equal to the number of health units lost. However, Zhong Hui must place one card aside immediately after each card is drawn. For example, if Zhong Hui receives two units of damage, he cannot draw two cards then set two aside as Rites. He draws one card then sets one hand card aside as a Rite, then draws another and sets one hand card aside as a Rite.
  • Rites cannot be removed from play in any fashion. They cannot be targeted by Break or Steal and Zhong Hui play these cards as he would a hand card.
  • Note when the conditions are fulfilled, Zhong Hui must activate "Insurrection," as this is an awakened ability.
  • Zhong Hui can target himself with "Rejection" to allow himself to draw two cards. However, Zhong Hui never damages himself when using this ability (Zhong Hui's hand card number is never greater than itself).
  • When Zhong Hui uses "Rejection" to hurt an enemy, the two cards are drawn before the damage is dealt. 
 Strengths Weaknesses
  • "Plotting for Power" has its uses even before "Insurrection" is activated. This ability allows Zhong Hui to essentially swap out one of his hand cards for a more useful card (Zhong Hui draws one card, then chooses one to set aside as a Rites) and it also increases his hand card limit.
  • "Rejection" has multiple uses. Zhong Hui can target himself with this ability to draw an additional two cards or target or target an ally with few hand cards to increase their number of hand cards. This ability is useful against some enemies with many many hand cards as it provides unavoidable damage.
  • "Rejection" is particularly useful when used against an enemy that is the victim of Capture since these characters will likely have to discard the extra cards at the end of their turn when their action phase is skipped.
  • Zhong Hui is not very useful to his teammates before "Insurrection" is activated.
  • When used offensively, "Rejection" essentially allows the target to break even. One unit of health is approximately worth two cards, so this ability should not be the first choice when it comes to trying to damage an opponent.
  • Unlike Guo Jia's and Xun Yu's abilities, "Rejection's" benefit is not immediately awarded. Zhong Hui must wait until his next turn to activate this ability to help himself or his team.

Notable Combinations:
  • Da Qiao - Da Qiao's "Country Scene" allows her to target her enemies with Capture easily. This is useful for Zhong Hui, as he can target an enemy with "Rejection" and if they fail their judgement for Capture, they will lose the additional cards that they drew when Zhong Hui targeted them with this ability.
  • Guo Jia/Xun Yu/Cao Pi/God Cao Cao/God Sima Yi- These characters have damage-activated abilities. "Rejection" is an easy way to damage these characters to activate these abilities. This makes them useful allies, but it also gives them leverage against Zhong Hui if he is on the opposite team.
  • Xiahou Dun/Fa Zheng/Sima Yi - These characters have retaliatory abilities. "Rejection" is not a viable option if used offensively against them.
  • Hua Tuo/Younger Zhuge Liang/God Zhao Yun - These characters have abilities that allow them to 'convert' cards of a particular suit or color into more useful cards. If "Rejection" is used offensively against these characters, they will more than likely benefit, making them powerful enemies.
  • Zhang Chun Hua - Zhang Chun Hua's "Unfeeling" converts her damage into negligence damage and bypasses Zhong Hui's "Plotting for Power." Without the ability to acquire Rites, Zhong Hui's entire strategy is ruined. 
 KingZhong Hui is a good king choice. "Plotting for Power" is easy to activate when eager rebels attempt to damage Zhong Hui. "Rejection" is useful in helping Zhong Hui and his loyalists to draw more cards.
 LoyalistZhong Hui is a good loyalist pick. "Rejection" is useful against defensive rebels and it is also useful when used to allow the king to draw more cards if he/she has few hand cards.
 RebelZhong Hui is a good rebel pick. Again, "Rejection" is useful when used to help fellow rebels and it is also useful to cause guaranteed damage against the king in certain situations. 
 SpyZhong Hui is a good spy pick. "Rejection" can be used to damage defensive characters or to simply allow Zhong Hui to draw more hand cards. 

Final Remarks:
Zhong Hui can be thought of as a Guo Jia variant with a sadistic twist. He is a powerful character who can handle all roles well. "Rejection" is very versatile and can be used to benefit Zhong Hui and his team or it can be used to cause guaranteed damage to an opponent under the correct conditions. This power is very useful against incredible defensive characters like Zhen Ji, Lu Meng, and Liu Biao who are difficult to damage under normal conditions. However, it is important to remember that using "Rejection" to cause damage to an enemy has its downside - the enemy draws two cards. Be sure to be careful when using this power offensively to not give an enemy a significant card advantage.

Alternate Appearances:
Zhong Hui 8
Comments