Yuan Shu 袁术 Second Emperor 仲家帝 Trite Rule 庸肆 During Yuan Shu's drawing phase, he draws an extra X cards, X being the number of countries with living players. During his discard phase, he must discard at least X cards. False King 伪帝 Yuan Shu has the king's king ability. 
Clarification:
 "Trite Rule" will allow Yuan Shu to draw a maximum of four extra cards in his drawing phase. For this to occur, there must be at least one character for Wu, Wei, and Shu.
 Yuan Shu's hero alliance means that he will always draw one extra card for "Trite Rule" and will thus have to discard at least one card in his discard phase.
 In order to satisfy the discarding condition for "Trite Rule," Yuan Shu can discard equipped cards. In fact, if he does not have enough hand cards remaining, he must discard equipped cards to fulfill this requirement.
 If Yuan Shu does not have enough cards to discard for "Trite Rule," he simply discards all of the cards that he has. There is no penalty for not have enough cards to discard (except for the fact that he ends his turn with no cards).
 "False King" allows Yuan Shu to request the king's help for his own ability (he can "Rouse" Liu Bei for Attacks, he can ask Cao Cao for Escapes, etc.). Remember that he gets the king character's king ability. For example, if Cao Cao is in play but not the king, he cannot use "Escort."
 For "Trite Rule," X is defined separately at the beginning and end of each turn. For example, if the only remaining character of a certain country dies during Yuan Shu's turn, Yuan Shu will have to discard one fewer extra card than the number of extra cards that he drew (since X decreased by one over the course of his turn).
Strengths  Weaknesses 


Notable Combinations:
 Zhang Jiao (as king)  Since Yuan Shu is a hero, he can give Zhang Jiao Escapes. Because he draws so many cards, he has a better chance of drawing an Escape, Attack, and a weapon that allow him to give Zhang Jiao the cards he needs and activate his ability.
 Xun Yu Because Yuan Shu frequently ends his turn with few or no hand cards, Xun Yu can 'refill' him each time he is damaged.
 Xu Shu  Xu Shu can discard cards that he cannot use during his turn and allow Yuan Shu to draw the same number. This will hellp him fulfill the discard requirement of "Trite Rule" more easily at the end of his next turn.
 Zhang Zhao and Zhang Hong  These two can give Yuan Shu one of his discarded cards back and keep the rest. This will result in no net loss of cards if they are on the same team.
 Cao Zhi  Cao Zhi can keep all of Yuan Shu's discarded club cards, mitigating the total loss of cards from "Trite Rule" if they are on the same team.
 Lu Su  Lu Su's "Alliance" can really help Yuan Shu out if he does not have a lot of had cards (most of the time, he will not).
 Xu Huang  Xu Huang is Yuan Shu's worst nightmare since he can easily use Starvation on him.
King  Yuan Shu is usually not a good king. Restraint is needed to use his power without running out of hand cards. By restraining himself, Yuan Shu is usually not as effective. If Yuan Shu does use all of his cards during his turn, he will be left open to rebel assaults. 
Loyalist  Yuan Shu is a decent loyalist. He is an excellent loyalist if Zhang Jiao is king. He can do a lot during his turn to antagonize the rebels. However, he will not be able to hold many Peaches if the king is low on health, so this can be somewhat of a disadvantage. 
Rebel  Yuan Shu is an excellent rebel. It is easier for him to focus his energy on killing one person than it is for him to kill many. With the extra cards each turn, he can do this very well. 
Spy  Yuan Shu is a decent spy, but he needs to be careful not to make too many of the other characters angry with him. It is better to show restraint when you are using him with this position and save your cards for when one side seems to be dominating over the other. 
Final Remarks:
Yuan Shu is a lot of fun to use. Yoka Games brilliantly was able to create a character with an extreme ability that is well balanced. "Trite Rule" allows him to draw many cards, but it does not allow a net increase in cards at the end of his turn. How brilliant! Since he has four units of health, he can usually survive with fewer hand cards, but players should always be aware of how many cards that they need to discard at the end of their turn. If necessary, set aside cards at the beginning of each turn that you will be willing to discard at the end.
Alternate Appearances: